add: story, actor, and scenes
This commit is contained in:
+1171
-31
File diff suppressed because it is too large
Load Diff
@@ -25,6 +25,16 @@ const (
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WebstoryService_CreateStory_FullMethodName = "/webstory.v1.WebstoryService/CreateStory"
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WebstoryService_UpdateStory_FullMethodName = "/webstory.v1.WebstoryService/UpdateStory"
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WebstoryService_DeleteStory_FullMethodName = "/webstory.v1.WebstoryService/DeleteStory"
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WebstoryService_GetScene_FullMethodName = "/webstory.v1.WebstoryService/GetScene"
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WebstoryService_ListScenes_FullMethodName = "/webstory.v1.WebstoryService/ListScenes"
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WebstoryService_CreateScene_FullMethodName = "/webstory.v1.WebstoryService/CreateScene"
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WebstoryService_UpdateScene_FullMethodName = "/webstory.v1.WebstoryService/UpdateScene"
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WebstoryService_DeleteScene_FullMethodName = "/webstory.v1.WebstoryService/DeleteScene"
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WebstoryService_GetActor_FullMethodName = "/webstory.v1.WebstoryService/GetActor"
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WebstoryService_ListActors_FullMethodName = "/webstory.v1.WebstoryService/ListActors"
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WebstoryService_CreateActor_FullMethodName = "/webstory.v1.WebstoryService/CreateActor"
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WebstoryService_UpdateActor_FullMethodName = "/webstory.v1.WebstoryService/UpdateActor"
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WebstoryService_DeleteActor_FullMethodName = "/webstory.v1.WebstoryService/DeleteActor"
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)
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// WebstoryServiceClient is the client API for WebstoryService service.
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@@ -43,6 +53,26 @@ type WebstoryServiceClient interface {
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UpdateStory(ctx context.Context, in *UpdateStoryRequest, opts ...grpc.CallOption) (*Story, error)
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// DeleteStory deletes a story.
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DeleteStory(ctx context.Context, in *DeleteStoryRequest, opts ...grpc.CallOption) (*emptypb.Empty, error)
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// GetScene retrieves a scene by its resource name.
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GetScene(ctx context.Context, in *GetSceneRequest, opts ...grpc.CallOption) (*Scene, error)
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// ListScenes returns a list of scenes for a story.
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ListScenes(ctx context.Context, in *ListScenesRequest, opts ...grpc.CallOption) (*ListScenesResponse, error)
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// CreateScene creates a new scene in a story.
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CreateScene(ctx context.Context, in *CreateSceneRequest, opts ...grpc.CallOption) (*Scene, error)
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// UpdateScene updates an existing scene.
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UpdateScene(ctx context.Context, in *UpdateSceneRequest, opts ...grpc.CallOption) (*Scene, error)
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// DeleteScene deletes a scene.
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DeleteScene(ctx context.Context, in *DeleteSceneRequest, opts ...grpc.CallOption) (*emptypb.Empty, error)
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// GetActor retrieves an actor by its resource name.
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GetActor(ctx context.Context, in *GetActorRequest, opts ...grpc.CallOption) (*Actor, error)
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// ListActors returns a list of actors for a story.
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ListActors(ctx context.Context, in *ListActorsRequest, opts ...grpc.CallOption) (*ListActorsResponse, error)
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// CreateActor creates a new actor in a story.
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CreateActor(ctx context.Context, in *CreateActorRequest, opts ...grpc.CallOption) (*Actor, error)
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// UpdateActor updates an existing actor.
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UpdateActor(ctx context.Context, in *UpdateActorRequest, opts ...grpc.CallOption) (*Actor, error)
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// DeleteActor deletes an actor.
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DeleteActor(ctx context.Context, in *DeleteActorRequest, opts ...grpc.CallOption) (*emptypb.Empty, error)
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}
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type webstoryServiceClient struct {
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@@ -103,6 +133,106 @@ func (c *webstoryServiceClient) DeleteStory(ctx context.Context, in *DeleteStory
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return out, nil
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}
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func (c *webstoryServiceClient) GetScene(ctx context.Context, in *GetSceneRequest, opts ...grpc.CallOption) (*Scene, error) {
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cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
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out := new(Scene)
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err := c.cc.Invoke(ctx, WebstoryService_GetScene_FullMethodName, in, out, cOpts...)
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if err != nil {
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return nil, err
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}
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return out, nil
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}
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func (c *webstoryServiceClient) ListScenes(ctx context.Context, in *ListScenesRequest, opts ...grpc.CallOption) (*ListScenesResponse, error) {
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cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
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out := new(ListScenesResponse)
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err := c.cc.Invoke(ctx, WebstoryService_ListScenes_FullMethodName, in, out, cOpts...)
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if err != nil {
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return nil, err
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}
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return out, nil
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}
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func (c *webstoryServiceClient) CreateScene(ctx context.Context, in *CreateSceneRequest, opts ...grpc.CallOption) (*Scene, error) {
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cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
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out := new(Scene)
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err := c.cc.Invoke(ctx, WebstoryService_CreateScene_FullMethodName, in, out, cOpts...)
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if err != nil {
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return nil, err
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}
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return out, nil
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}
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func (c *webstoryServiceClient) UpdateScene(ctx context.Context, in *UpdateSceneRequest, opts ...grpc.CallOption) (*Scene, error) {
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cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
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out := new(Scene)
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err := c.cc.Invoke(ctx, WebstoryService_UpdateScene_FullMethodName, in, out, cOpts...)
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if err != nil {
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return nil, err
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}
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return out, nil
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}
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func (c *webstoryServiceClient) DeleteScene(ctx context.Context, in *DeleteSceneRequest, opts ...grpc.CallOption) (*emptypb.Empty, error) {
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cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
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out := new(emptypb.Empty)
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err := c.cc.Invoke(ctx, WebstoryService_DeleteScene_FullMethodName, in, out, cOpts...)
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if err != nil {
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return nil, err
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}
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return out, nil
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}
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func (c *webstoryServiceClient) GetActor(ctx context.Context, in *GetActorRequest, opts ...grpc.CallOption) (*Actor, error) {
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cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
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out := new(Actor)
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err := c.cc.Invoke(ctx, WebstoryService_GetActor_FullMethodName, in, out, cOpts...)
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if err != nil {
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return nil, err
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}
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return out, nil
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}
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func (c *webstoryServiceClient) ListActors(ctx context.Context, in *ListActorsRequest, opts ...grpc.CallOption) (*ListActorsResponse, error) {
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cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
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out := new(ListActorsResponse)
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err := c.cc.Invoke(ctx, WebstoryService_ListActors_FullMethodName, in, out, cOpts...)
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if err != nil {
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return nil, err
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}
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return out, nil
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}
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func (c *webstoryServiceClient) CreateActor(ctx context.Context, in *CreateActorRequest, opts ...grpc.CallOption) (*Actor, error) {
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cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
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out := new(Actor)
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err := c.cc.Invoke(ctx, WebstoryService_CreateActor_FullMethodName, in, out, cOpts...)
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if err != nil {
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return nil, err
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}
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return out, nil
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}
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func (c *webstoryServiceClient) UpdateActor(ctx context.Context, in *UpdateActorRequest, opts ...grpc.CallOption) (*Actor, error) {
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cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
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out := new(Actor)
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err := c.cc.Invoke(ctx, WebstoryService_UpdateActor_FullMethodName, in, out, cOpts...)
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if err != nil {
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return nil, err
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}
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return out, nil
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}
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func (c *webstoryServiceClient) DeleteActor(ctx context.Context, in *DeleteActorRequest, opts ...grpc.CallOption) (*emptypb.Empty, error) {
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cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
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out := new(emptypb.Empty)
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err := c.cc.Invoke(ctx, WebstoryService_DeleteActor_FullMethodName, in, out, cOpts...)
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if err != nil {
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return nil, err
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}
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return out, nil
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}
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// WebstoryServiceServer is the server API for WebstoryService service.
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// All implementations must embed UnimplementedWebstoryServiceServer
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// for forward compatibility.
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@@ -119,6 +249,26 @@ type WebstoryServiceServer interface {
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UpdateStory(context.Context, *UpdateStoryRequest) (*Story, error)
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// DeleteStory deletes a story.
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DeleteStory(context.Context, *DeleteStoryRequest) (*emptypb.Empty, error)
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// GetScene retrieves a scene by its resource name.
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GetScene(context.Context, *GetSceneRequest) (*Scene, error)
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// ListScenes returns a list of scenes for a story.
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ListScenes(context.Context, *ListScenesRequest) (*ListScenesResponse, error)
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// CreateScene creates a new scene in a story.
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CreateScene(context.Context, *CreateSceneRequest) (*Scene, error)
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// UpdateScene updates an existing scene.
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UpdateScene(context.Context, *UpdateSceneRequest) (*Scene, error)
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// DeleteScene deletes a scene.
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DeleteScene(context.Context, *DeleteSceneRequest) (*emptypb.Empty, error)
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// GetActor retrieves an actor by its resource name.
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GetActor(context.Context, *GetActorRequest) (*Actor, error)
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// ListActors returns a list of actors for a story.
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ListActors(context.Context, *ListActorsRequest) (*ListActorsResponse, error)
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// CreateActor creates a new actor in a story.
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CreateActor(context.Context, *CreateActorRequest) (*Actor, error)
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// UpdateActor updates an existing actor.
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UpdateActor(context.Context, *UpdateActorRequest) (*Actor, error)
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// DeleteActor deletes an actor.
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DeleteActor(context.Context, *DeleteActorRequest) (*emptypb.Empty, error)
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mustEmbedUnimplementedWebstoryServiceServer()
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}
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@@ -144,6 +294,36 @@ func (UnimplementedWebstoryServiceServer) UpdateStory(context.Context, *UpdateSt
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func (UnimplementedWebstoryServiceServer) DeleteStory(context.Context, *DeleteStoryRequest) (*emptypb.Empty, error) {
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return nil, status.Error(codes.Unimplemented, "method DeleteStory not implemented")
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}
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func (UnimplementedWebstoryServiceServer) GetScene(context.Context, *GetSceneRequest) (*Scene, error) {
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return nil, status.Error(codes.Unimplemented, "method GetScene not implemented")
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}
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func (UnimplementedWebstoryServiceServer) ListScenes(context.Context, *ListScenesRequest) (*ListScenesResponse, error) {
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return nil, status.Error(codes.Unimplemented, "method ListScenes not implemented")
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}
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func (UnimplementedWebstoryServiceServer) CreateScene(context.Context, *CreateSceneRequest) (*Scene, error) {
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return nil, status.Error(codes.Unimplemented, "method CreateScene not implemented")
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}
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func (UnimplementedWebstoryServiceServer) UpdateScene(context.Context, *UpdateSceneRequest) (*Scene, error) {
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return nil, status.Error(codes.Unimplemented, "method UpdateScene not implemented")
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}
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func (UnimplementedWebstoryServiceServer) DeleteScene(context.Context, *DeleteSceneRequest) (*emptypb.Empty, error) {
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return nil, status.Error(codes.Unimplemented, "method DeleteScene not implemented")
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}
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func (UnimplementedWebstoryServiceServer) GetActor(context.Context, *GetActorRequest) (*Actor, error) {
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return nil, status.Error(codes.Unimplemented, "method GetActor not implemented")
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}
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func (UnimplementedWebstoryServiceServer) ListActors(context.Context, *ListActorsRequest) (*ListActorsResponse, error) {
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return nil, status.Error(codes.Unimplemented, "method ListActors not implemented")
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}
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func (UnimplementedWebstoryServiceServer) CreateActor(context.Context, *CreateActorRequest) (*Actor, error) {
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return nil, status.Error(codes.Unimplemented, "method CreateActor not implemented")
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}
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func (UnimplementedWebstoryServiceServer) UpdateActor(context.Context, *UpdateActorRequest) (*Actor, error) {
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return nil, status.Error(codes.Unimplemented, "method UpdateActor not implemented")
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}
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func (UnimplementedWebstoryServiceServer) DeleteActor(context.Context, *DeleteActorRequest) (*emptypb.Empty, error) {
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return nil, status.Error(codes.Unimplemented, "method DeleteActor not implemented")
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}
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func (UnimplementedWebstoryServiceServer) mustEmbedUnimplementedWebstoryServiceServer() {}
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func (UnimplementedWebstoryServiceServer) testEmbeddedByValue() {}
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@@ -255,6 +435,186 @@ func _WebstoryService_DeleteStory_Handler(srv interface{}, ctx context.Context,
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return interceptor(ctx, in, info, handler)
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}
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func _WebstoryService_GetScene_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
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in := new(GetSceneRequest)
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if err := dec(in); err != nil {
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return nil, err
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}
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if interceptor == nil {
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return srv.(WebstoryServiceServer).GetScene(ctx, in)
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}
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info := &grpc.UnaryServerInfo{
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Server: srv,
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FullMethod: WebstoryService_GetScene_FullMethodName,
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}
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handler := func(ctx context.Context, req interface{}) (interface{}, error) {
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return srv.(WebstoryServiceServer).GetScene(ctx, req.(*GetSceneRequest))
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}
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return interceptor(ctx, in, info, handler)
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}
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func _WebstoryService_ListScenes_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
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in := new(ListScenesRequest)
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if err := dec(in); err != nil {
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return nil, err
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}
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if interceptor == nil {
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return srv.(WebstoryServiceServer).ListScenes(ctx, in)
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}
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info := &grpc.UnaryServerInfo{
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Server: srv,
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FullMethod: WebstoryService_ListScenes_FullMethodName,
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}
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handler := func(ctx context.Context, req interface{}) (interface{}, error) {
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return srv.(WebstoryServiceServer).ListScenes(ctx, req.(*ListScenesRequest))
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}
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return interceptor(ctx, in, info, handler)
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}
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func _WebstoryService_CreateScene_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
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in := new(CreateSceneRequest)
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if err := dec(in); err != nil {
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return nil, err
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}
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if interceptor == nil {
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return srv.(WebstoryServiceServer).CreateScene(ctx, in)
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}
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info := &grpc.UnaryServerInfo{
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Server: srv,
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FullMethod: WebstoryService_CreateScene_FullMethodName,
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}
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handler := func(ctx context.Context, req interface{}) (interface{}, error) {
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return srv.(WebstoryServiceServer).CreateScene(ctx, req.(*CreateSceneRequest))
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}
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return interceptor(ctx, in, info, handler)
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}
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func _WebstoryService_UpdateScene_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
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in := new(UpdateSceneRequest)
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if err := dec(in); err != nil {
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return nil, err
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}
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if interceptor == nil {
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return srv.(WebstoryServiceServer).UpdateScene(ctx, in)
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}
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info := &grpc.UnaryServerInfo{
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Server: srv,
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FullMethod: WebstoryService_UpdateScene_FullMethodName,
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}
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handler := func(ctx context.Context, req interface{}) (interface{}, error) {
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return srv.(WebstoryServiceServer).UpdateScene(ctx, req.(*UpdateSceneRequest))
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}
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return interceptor(ctx, in, info, handler)
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}
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func _WebstoryService_DeleteScene_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
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in := new(DeleteSceneRequest)
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if err := dec(in); err != nil {
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return nil, err
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}
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if interceptor == nil {
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return srv.(WebstoryServiceServer).DeleteScene(ctx, in)
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}
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info := &grpc.UnaryServerInfo{
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Server: srv,
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FullMethod: WebstoryService_DeleteScene_FullMethodName,
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}
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handler := func(ctx context.Context, req interface{}) (interface{}, error) {
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return srv.(WebstoryServiceServer).DeleteScene(ctx, req.(*DeleteSceneRequest))
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}
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return interceptor(ctx, in, info, handler)
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}
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func _WebstoryService_GetActor_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
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in := new(GetActorRequest)
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if err := dec(in); err != nil {
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return nil, err
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}
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if interceptor == nil {
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return srv.(WebstoryServiceServer).GetActor(ctx, in)
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}
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info := &grpc.UnaryServerInfo{
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Server: srv,
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FullMethod: WebstoryService_GetActor_FullMethodName,
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}
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handler := func(ctx context.Context, req interface{}) (interface{}, error) {
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return srv.(WebstoryServiceServer).GetActor(ctx, req.(*GetActorRequest))
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}
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return interceptor(ctx, in, info, handler)
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}
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func _WebstoryService_ListActors_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
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in := new(ListActorsRequest)
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if err := dec(in); err != nil {
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return nil, err
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}
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if interceptor == nil {
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return srv.(WebstoryServiceServer).ListActors(ctx, in)
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}
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info := &grpc.UnaryServerInfo{
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Server: srv,
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FullMethod: WebstoryService_ListActors_FullMethodName,
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}
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handler := func(ctx context.Context, req interface{}) (interface{}, error) {
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return srv.(WebstoryServiceServer).ListActors(ctx, req.(*ListActorsRequest))
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}
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return interceptor(ctx, in, info, handler)
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}
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func _WebstoryService_CreateActor_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
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in := new(CreateActorRequest)
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if err := dec(in); err != nil {
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return nil, err
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}
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if interceptor == nil {
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return srv.(WebstoryServiceServer).CreateActor(ctx, in)
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}
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info := &grpc.UnaryServerInfo{
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Server: srv,
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FullMethod: WebstoryService_CreateActor_FullMethodName,
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}
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handler := func(ctx context.Context, req interface{}) (interface{}, error) {
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return srv.(WebstoryServiceServer).CreateActor(ctx, req.(*CreateActorRequest))
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}
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return interceptor(ctx, in, info, handler)
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}
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func _WebstoryService_UpdateActor_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
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in := new(UpdateActorRequest)
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if err := dec(in); err != nil {
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return nil, err
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}
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if interceptor == nil {
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return srv.(WebstoryServiceServer).UpdateActor(ctx, in)
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}
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info := &grpc.UnaryServerInfo{
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Server: srv,
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FullMethod: WebstoryService_UpdateActor_FullMethodName,
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}
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handler := func(ctx context.Context, req interface{}) (interface{}, error) {
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return srv.(WebstoryServiceServer).UpdateActor(ctx, req.(*UpdateActorRequest))
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}
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return interceptor(ctx, in, info, handler)
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}
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func _WebstoryService_DeleteActor_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
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in := new(DeleteActorRequest)
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if err := dec(in); err != nil {
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return nil, err
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}
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||||
if interceptor == nil {
|
||||
return srv.(WebstoryServiceServer).DeleteActor(ctx, in)
|
||||
}
|
||||
info := &grpc.UnaryServerInfo{
|
||||
Server: srv,
|
||||
FullMethod: WebstoryService_DeleteActor_FullMethodName,
|
||||
}
|
||||
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
|
||||
return srv.(WebstoryServiceServer).DeleteActor(ctx, req.(*DeleteActorRequest))
|
||||
}
|
||||
return interceptor(ctx, in, info, handler)
|
||||
}
|
||||
|
||||
// WebstoryService_ServiceDesc is the grpc.ServiceDesc for WebstoryService service.
|
||||
// It's only intended for direct use with grpc.RegisterService,
|
||||
// and not to be introspected or modified (even as a copy)
|
||||
@@ -282,6 +642,46 @@ var WebstoryService_ServiceDesc = grpc.ServiceDesc{
|
||||
MethodName: "DeleteStory",
|
||||
Handler: _WebstoryService_DeleteStory_Handler,
|
||||
},
|
||||
{
|
||||
MethodName: "GetScene",
|
||||
Handler: _WebstoryService_GetScene_Handler,
|
||||
},
|
||||
{
|
||||
MethodName: "ListScenes",
|
||||
Handler: _WebstoryService_ListScenes_Handler,
|
||||
},
|
||||
{
|
||||
MethodName: "CreateScene",
|
||||
Handler: _WebstoryService_CreateScene_Handler,
|
||||
},
|
||||
{
|
||||
MethodName: "UpdateScene",
|
||||
Handler: _WebstoryService_UpdateScene_Handler,
|
||||
},
|
||||
{
|
||||
MethodName: "DeleteScene",
|
||||
Handler: _WebstoryService_DeleteScene_Handler,
|
||||
},
|
||||
{
|
||||
MethodName: "GetActor",
|
||||
Handler: _WebstoryService_GetActor_Handler,
|
||||
},
|
||||
{
|
||||
MethodName: "ListActors",
|
||||
Handler: _WebstoryService_ListActors_Handler,
|
||||
},
|
||||
{
|
||||
MethodName: "CreateActor",
|
||||
Handler: _WebstoryService_CreateActor_Handler,
|
||||
},
|
||||
{
|
||||
MethodName: "UpdateActor",
|
||||
Handler: _WebstoryService_UpdateActor_Handler,
|
||||
},
|
||||
{
|
||||
MethodName: "DeleteActor",
|
||||
Handler: _WebstoryService_DeleteActor_Handler,
|
||||
},
|
||||
},
|
||||
Streams: []grpc.StreamDesc{},
|
||||
Metadata: "webstory/v1/api.proto",
|
||||
|
||||
Reference in New Issue
Block a user