add: some tests
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@@ -0,0 +1,92 @@
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package webstory_service
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import (
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"context"
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"google.golang.org/protobuf/types/known/emptypb"
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v1 "git.tipsy.codes/charles/webstory/pkg/api/webstory/v1"
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"git.tipsy.codes/charles/webstory/pkg/webstory_service/errors"
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"google.golang.org/grpc/codes"
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"google.golang.org/grpc/status"
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)
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type WebstoryServiceServer struct {
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v1.UnimplementedWebstoryServiceServer
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}
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// GetStory retrieves a story by its resource name.
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func (s *WebstoryServiceServer) GetStory(ctx context.Context, req *v1.GetStoryRequest) (*v1.Story, error) {
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return nil, status.Error(codes.Unimplemented, errors.ErrNotImplemented.Error())
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}
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// ListStories returns a list of stories.
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func (s *WebstoryServiceServer) ListStories(ctx context.Context, req *v1.ListStoriesRequest) (*v1.ListStoriesResponse, error) {
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return nil, status.Error(codes.Unimplemented, errors.ErrNotImplemented.Error())
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}
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// CreateStory creates a new story.
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func (s *WebstoryServiceServer) CreateStory(ctx context.Context, req *v1.CreateStoryRequest) (*v1.Story, error) {
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return nil, status.Error(codes.Unimplemented, errors.ErrNotImplemented.Error())
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}
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// UpdateStory updates an existing story.
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func (s *WebstoryServiceServer) UpdateStory(ctx context.Context, req *v1.UpdateStoryRequest) (*v1.Story, error) {
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return nil, status.Error(codes.Unimplemented, errors.ErrNotImplemented.Error())
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}
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// DeleteStory deletes a story.
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func (s *WebstoryServiceServer) DeleteStory(ctx context.Context, req *v1.DeleteStoryRequest) (*emptypb.Empty, error) {
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return &emptypb.Empty{}, status.Error(codes.Unimplemented, errors.ErrNotImplemented.Error())
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}
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// GetScene retrieves a scene by its resource name.
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func (s *WebstoryServiceServer) GetScene(ctx context.Context, req *v1.GetSceneRequest) (*v1.Scene, error) {
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return nil, status.Error(codes.Unimplemented, errors.ErrNotImplemented.Error())
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}
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// ListScenes returns a list of scenes for a story.
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func (s *WebstoryServiceServer) ListScenes(ctx context.Context, req *v1.ListScenesRequest) (*v1.ListScenesResponse, error) {
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return nil, status.Error(codes.Unimplemented, errors.ErrNotImplemented.Error())
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}
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// CreateScene creates a new scene in a story.
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func (s *WebstoryServiceServer) CreateScene(ctx context.Context, req *v1.CreateSceneRequest) (*v1.Scene, error) {
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return nil, status.Error(codes.Unimplemented, errors.ErrNotImplemented.Error())
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}
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// UpdateScene updates an existing scene.
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func (s *WebstoryServiceServer) UpdateScene(ctx context.Context, req *v1.UpdateSceneRequest) (*v1.Scene, error) {
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return nil, status.Error(codes.Unimplemented, errors.ErrNotImplemented.Error())
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}
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// DeleteScene deletes a scene.
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func (s *WebstoryServiceServer) DeleteScene(ctx context.Context, req *v1.DeleteSceneRequest) (*emptypb.Empty, error) {
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return &emptypb.Empty{}, status.Error(codes.Unimplemented, errors.ErrNotImplemented.Error())
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}
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// GetActor retrieves an actor by its resource name.
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func (s *WebstoryServiceServer) GetActor(ctx context.Context, req *v1.GetActorRequest) (*v1.Actor, error) {
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return nil, status.Error(codes.Unimplemented, errors.ErrNotImplemented.Error())
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}
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// ListActors returns a list of actors for a story.
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func (s *WebstoryServiceServer) ListActors(ctx context.Context, req *v1.ListActorsRequest) (*v1.ListActorsResponse, error) {
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return nil, status.Error(codes.Unimplemented, errors.ErrNotImplemented.Error())
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}
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// CreateActor creates a new actor in a story.
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func (s *WebstoryServiceServer) CreateActor(ctx context.Context, req *v1.CreateActorRequest) (*v1.Actor, error) {
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return nil, status.Error(codes.Unimplemented, errors.ErrNotImplemented.Error())
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}
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// UpdateActor updates an existing actor.
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func (s *WebstoryServiceServer) UpdateActor(ctx context.Context, req *v1.UpdateActorRequest) (*v1.Actor, error) {
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return nil, status.Error(codes.Unimplemented, errors.ErrNotImplemented.Error())
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}
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// DeleteActor deletes an actor.
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func (s *WebstoryServiceServer) DeleteActor(ctx context.Context, req *v1.DeleteActorRequest) (*emptypb.Empty, error) {
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return &emptypb.Empty{}, status.Error(codes.Unimplemented, errors.ErrNotImplemented.Error())
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}
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