add: finalize logic
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73
internal/pkg/tools/zombie/zombie.go
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73
internal/pkg/tools/zombie/zombie.go
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@@ -0,0 +1,73 @@
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/*
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* Package zombie provides a Ollama tool to summon zombies.
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*/
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package zombie
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import (
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"context"
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"fmt"
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"github.com/ollama/ollama/api"
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"tipsy.codes/charles/mc-god/v2/internal/pkg/rcon"
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)
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func Get() *Tool {
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return &Tool{}
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}
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type Tool struct{}
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func (t *Tool) Name() string {
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return "summon_zombies"
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}
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func (t *Tool) Desc() api.Tool {
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toolPropertiesMap := api.NewToolPropertiesMap()
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toolPropertiesMap.Set("player", api.ToolProperty{
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Type: api.PropertyType{"string"},
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Description: "Player to target with zombie summons",
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})
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toolPropertiesMap.Set("count", api.ToolProperty{
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Type: api.PropertyType{"int"},
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Description: "Number of zombies to summon, between 1 and 3. If omitted, 1 zombie is spawned",
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})
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return api.Tool{
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Type: "function",
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Function: api.ToolFunction{
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Name: Get().Name(),
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Description: "Changes the weather on the server",
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Parameters: api.ToolFunctionParameters{
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Type: "object",
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Properties: &api.ToolPropertiesMap{},
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Required: []string{"player"},
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},
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},
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}
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}
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func (t *Tool) Do(ctx context.Context, toolCall api.ToolCall, client *rcon.Client) error {
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player, found := toolCall.Function.Arguments.Get("player")
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if !found {
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return fmt.Errorf("missing weather argument")
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}
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playerString, ok := player.(string)
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if !ok {
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return fmt.Errorf("incorrect data type %v; want string", player)
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}
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zombieCount := 1
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if count, found := toolCall.Function.Arguments.Get("count"); found {
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countInt, ok := count.(int)
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if !ok {
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return fmt.Errorf("incorrect data type %v; want int", countInt)
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}
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zombieCount = countInt
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}
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if zombieCount > 4 {
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zombieCount = 4
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}
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for i := 0; i < zombieCount; i += 1 {
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client.Execute(fmt.Sprintf("/execute at %q run summon zombie ~ ~ ~", playerString))
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}
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return nil
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}
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