import 'dart:collection'; import 'package:flutter/material.dart'; //import 'package:grpc/grpc_web.dart'; import 'package:grpc/grpc.dart'; import 'package:logger/logger.dart'; import 'package:ui/call.dart'; import 'package:ui/gen/signaler_service.pbgrpc.dart'; import 'package:ui/session_service.dart'; void main() async { Logger logger = Logger(); logger.i("Establishing connection..."); final channel = ClientChannel( 'home.chathaway.codes', //port: 8080, //options: const ChannelOptions(credentials: ChannelCredentials.insecure()), channelShutdownHandler: () { logger.e("Channel shutdown unexpectedly"); }, ); logger.i("Have connection, making stub"); final stub = SignalerServiceClient(channel); final sessionService = SessionService(stub); logger.i("Have stub, starting app"); runApp(MyApp( stub, sessionService, )); } class MyApp extends StatelessWidget { final SignalerServiceClient client; final SessionService sessionService; const MyApp(this.client, this.sessionService, {super.key}); // This widget is the root of your application. @override Widget build(BuildContext context) { return MaterialApp( title: 'Home Sensors', theme: ThemeData.dark( // colorScheme: ColorScheme.fromSeed(seedColor: Colors.black87), useMaterial3: true, ), home: MyHomePage( client, sessionService, title: 'Home Sensors', home: "Sunnyvale", ), ); } } class MyHomePage extends StatefulWidget { final SignalerServiceClient client; final SessionService sessionService; final String home; const MyHomePage(this.client, this.sessionService, {super.key, required this.title, required this.home}); // This widget is the home page of your application. It is stateful, meaning // that it has a State object (defined below) that contains fields that affect // how it looks. // This class is the configuration for the state. It holds the values (in this // case the title) provided by the parent (in this case the App widget) and // used by the build method of the State. Fields in a Widget subclass are // always marked "final". final String title; @override State createState() => _MyHomePageState(); } class _MyHomePageState extends State { String topMessage = "Creating session..."; List camerasToRender = []; Map cameraSamples = {}; @override void initState() { super.initState(); _getSession(); _listCameras(); _listSensors(); } _getSession() async { var token = await widget.sessionService.getAuthToken(widget.home); topMessage = "Created session $token"; setState(() {}); } _listSensors() async { var callOptions = CallOptions(metadata: { 'Authorization': await widget.sessionService.getAuthToken(widget.home) }); var resp = await widget.client .listSamples(ListSamplesRequest(), options: callOptions); for (var sample in resp.samples) { if (sample.type == Sample_Type.TEMPERATURE_C) { var reading = (sample.reading * 9.0 / 5.0) + 32; cameraSamples[sample.cameraId.id] = Text("${reading.toStringAsFixed(2)} f"); } } setState(() {}); } _listCameras() async { var callOptions = CallOptions(metadata: { 'Authorization': await widget.sessionService.getAuthToken(widget.home) }); var cameras = await widget.client .listCameras(ListCamerasRequest(), options: callOptions); cameras.cameras.sort((a, b) => a.identifier.id.compareTo(b.identifier.id)); camerasToRender = []; for (var camera in cameras.cameras) { List children = [ Call( widget.client, widget.sessionService, cameraID: camera.identifier, home: widget.home, ), ]; if (cameraSamples.containsKey(camera.identifier.id)) { children.add(cameraSamples[camera.identifier.id]!); } camerasToRender.add(Column( children: children, )); } setState(() {}); } @override Widget build(BuildContext context) { // This method is rerun every time setState is called, for instance as done // by the _incrementCounter method above. // // The Flutter framework has been optimized to make rerunning build methods // fast, so that you can just rebuild anything that needs updating rather // than having to individually change instances of widgets. return Scaffold( appBar: AppBar( backgroundColor: Theme.of(context).colorScheme.inversePrimary, title: Text(widget.title), ), body: SingleChildScrollView( child: Column( // Center is a layout widget. It takes a single child and positions it // in the middle of the parent. children: [ Text(topMessage), ] + camerasToRender, ), )); } }