add: flutter scaffolding, outlines for WebRTC conn
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import 'package:flutter/material.dart';
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import 'package:flutter_webrtc/flutter_webrtc.dart';
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import 'package:logger/logger.dart';
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class Call extends StatefulWidget {
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final String host;
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const Call({required this.host, super.key});
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@override
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_CallState createState() => _CallState();
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}
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class _CallState extends State<Call> {
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Logger logger = Logger();
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RTCVideoRenderer _remoteRenderer = RTCVideoRenderer();
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void _connect(BuildContext context) async {}
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Future<Session> _createSesson() async {
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RTCPeerConnection peerConnection = await createPeerConnection({
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// Ice servers; just use the Google one for now
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'iceServers': [
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{'url': 'stun:stun.l.google.com:19302'}
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],
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}, {
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/* Empty config */
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});
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peerConnection.onAddStream = (stream) {
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// Stream has been added; connect it to our renderer
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_remoteRenderer.srcObject = stream;
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};
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peerConnection.onIceCandidate = (candidate) {
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if (candidate.candidate == null) {
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logger.i("Out of candidates");
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return;
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}
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// Send the candidate on to the signaling server
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};
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peerConnection.onIceConnectionState = (state) {};
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peerConnection.onRemoveStream = (stream) {};
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peerConnection.onDataChannel = (channel) {};
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// Get list of candidates from signaling server
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for (final remoteCandidate in []) {
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peerConnection.addCandidate(remoteCandidate);
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}
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// This will find the intersection of my candidates and the remote,
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// then propose one to use
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var offer = peerConnection.createOffer();
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// Send offer through signaling server
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logger.i("Offer is $offer");
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var session = Session(peerConnection);
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return session;
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}
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@override
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Widget build(BuildContext context) {
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return RTCVideoView(_remoteRenderer);
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}
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}
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class Session {
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RTCPeerConnection peerConnection;
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Session(this.peerConnection);
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List<RTCIceCandidate> remoteCandidates = [];
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}
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@@ -0,0 +1,104 @@
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import 'package:flutter/material.dart';
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import 'package:ui/call.dart';
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void main() {
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runApp(const MyApp());
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}
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class MyApp extends StatelessWidget {
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const MyApp({super.key});
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// This widget is the root of your application.
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@override
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Widget build(BuildContext context) {
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return MaterialApp(
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title: 'Flutter Demo',
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theme: ThemeData(
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// This is the theme of your application.
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//
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// TRY THIS: Try running your application with "flutter run". You'll see
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// the application has a blue toolbar. Then, without quitting the app,
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// try changing the seedColor in the colorScheme below to Colors.green
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// and then invoke "hot reload" (save your changes or press the "hot
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// reload" button in a Flutter-supported IDE, or press "r" if you used
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// the command line to start the app).
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//
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// Notice that the counter didn't reset back to zero; the application
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// state is not lost during the reload. To reset the state, use hot
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// restart instead.
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//
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// This works for code too, not just values: Most code changes can be
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// tested with just a hot reload.
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colorScheme: ColorScheme.fromSeed(seedColor: Colors.deepPurple),
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useMaterial3: true,
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),
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home: const MyHomePage(title: 'Flutter Demo Home Page'),
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);
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}
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}
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class MyHomePage extends StatefulWidget {
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const MyHomePage({super.key, required this.title});
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// This widget is the home page of your application. It is stateful, meaning
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// that it has a State object (defined below) that contains fields that affect
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// how it looks.
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// This class is the configuration for the state. It holds the values (in this
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// case the title) provided by the parent (in this case the App widget) and
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// used by the build method of the State. Fields in a Widget subclass are
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// always marked "final".
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final String title;
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@override
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State<MyHomePage> createState() => _MyHomePageState();
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}
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class _MyHomePageState extends State<MyHomePage> {
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int _counter = 0;
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void _incrementCounter() {
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setState(() {
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// This call to setState tells the Flutter framework that something has
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// changed in this State, which causes it to rerun the build method below
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// so that the display can reflect the updated values. If we changed
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// _counter without calling setState(), then the build method would not be
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// called again, and so nothing would appear to happen.
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_counter++;
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});
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}
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@override
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Widget build(BuildContext context) {
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// This method is rerun every time setState is called, for instance as done
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// by the _incrementCounter method above.
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//
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// The Flutter framework has been optimized to make rerunning build methods
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// fast, so that you can just rebuild anything that needs updating rather
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// than having to individually change instances of widgets.
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return Scaffold(
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appBar: AppBar(
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// TRY THIS: Try changing the color here to a specific color (to
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// Colors.amber, perhaps?) and trigger a hot reload to see the AppBar
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// change color while the other colors stay the same.
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backgroundColor: Theme.of(context).colorScheme.inversePrimary,
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// Here we take the value from the MyHomePage object that was created by
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// the App.build method, and use it to set our appbar title.
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title: Text(widget.title),
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),
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body: const Center(
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// Center is a layout widget. It takes a single child and positions it
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// in the middle of the parent.
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child: Call(
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host: '',
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),
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),
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floatingActionButton: FloatingActionButton(
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onPressed: _incrementCounter,
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tooltip: 'Increment',
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child: const Icon(Icons.add),
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), // This trailing comma makes auto-formatting nicer for build methods.
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);
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}
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}
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